Olympus V — Sanctuary
A community-made tribute. The artists below made the source assets possible. This scene is not endorsed by the depicted person or the original artists.
Restored character
Asmongold wears the original Olympus project armor and crimson sword, with the preserved v063 two-handed guard animation.
Licensed models
- Asmongold by WTFDave, CC BY 4.0. Preserved v070 archived hero: head extracted, resized, optimized and adapted to an armored body with an original idle animation. The original source remains preserved.
- Hoplite by tolnaydavid, CC BY 4.0. Derived web geometry, shared PBR texture atlas, reusable rig, original motion and GPU-instanced formation. The archived v070 hero body was also adapted from this model.
- Greek Doric Temple Reconstruction by BunburysGhost, CC BY 4.0. Rescaled, rematerialed, optimized and integrated into an original constructed terrace.
- Ancient Roman Bronze Brazier by ARTcheo3D, CC BY 4.0. Rescaled, optimized and integrated; original textures preserved.
- Old wooden chest by Yury Misiyuk, CC BY 4.0. Rescaled, optimized and integrated; original textures preserved.
- Xiphos - Final (archived v070 hero) by ZachWilkins1997, CC BY 4.0. Rescaled, optimized and integrated; original textures preserved.
Materials and illumination
- Marble 01 by Rob Tuytel / Poly Haven, CC0. Cropped, tiled, color-adjusted and converted to web textures.
- Cannon HDRI by Greg Zaal / Poly Haven, CC0. Convolved into diffuse spherical harmonics and a prefiltered reflection environment. Additional ambient visibility was ray-baked from the constructed scene in Blender.
Mount Olympus
Native terrain streams through Cesium ion and Google Photorealistic 3D Tiles. Provider attribution remains visible in the scene. The independently sourced standard renderer uses Copernicus GLO-30 and Sentinel-2; see the geographic and terrain-material source credits.
The courtyard, painted numbered standards, chair, authored character actions, restored mountain approach and scene integration are original Olympus V project work. Fire is rendered with animated transparent surfaces and motivated local PBR illumination.
Source files, provenance, licenses and modifications are recorded in the private project repository. This page describes adopted runtime assets; unused research downloads are not represented as part of the scene.